Increases hunting rifle and sniper damage. Leveling this will unlock various cooking recipes. This is a new crafting skill that you level up by crafting carious stone or brick blocks. This is a new crafting skill that you level up by crafting various wood items such as woodframes or carpenter kits. This is a new crafting skill that you level up by crafting various items and blocks in the forge. This is a new crafting skill that you level up by crafting various mechanical bits and bobs. This is a vanilla game mechanic and not something I can change. Also note that for workstation-recipes such as those are done in a campfire, forge or armory only give you experience if you are inside the workstation when the recipe completes crafting. I will list below all the various changes and associations. Similar approaches have been taken to many areas of progression. These were just a few quick examples to give you an idea of how the system has changed. Carpentry is a skill that you can level by crafting wood-blocks and you will need to level it to 10 before you can craft woodframes. If you have never used a pistol before and try to repair it you will lose more quality than if you were intimately familiar with them.Īnother example would be carpentry. Now it is your skill level in the associated weapon that determines the rate it loses quality from repairs. You can still find books but these books will now only give you skill points rather than unlock recipes. As you level your skill you gradually unlock more associated recipes. For example to unlock the recipe for pistols you need level 20 in pistols. Many recipes that used to be locked in vanilla by a book are now locked by perks or skill. The largest change to Overhaul, and the most dramatic, has been to the progression system. Iron/Steel tools and weapons now are crafted using “heads” rather than just forgedIron/Steel. I will now begin explaining some of the Overhaul-specific changes that have been made. (This post is for sake of reference from the main page) You can change it so you have to kill one of each type but that can make things a bit more tricky for the player who may not have the easiest time finding one "special" type of that one zombie they've killed a dozen times.įor the time being, as such, I just leave the quests as they are. You can't, for example, say something generic like "Kill 10 burn victims" and then have any one of the burnt zombies count towards it. It is unfortunate but the quest system is not really designed to handle things like that. I'm aware of the issue with the burn victims. Honestly I'm trying to cut back on the "unnecessary" recipes at this point, given how the new searching mechanic functions and how much impact these recipes are having on inventory lag. That being said the balance of everything is sure to be tweaked here and there as feedback and time goes on.Ĭan you add in the ability to make a bowl of water using Loki's water?Īlso, the running burning zombies don't count against the quest "Kill some special infected" - kill burn victim However this is why I have so many skill books and survivor notes.
Yes, it is tedious, to be sure, to grind while in a workstation. Try looking in the Artisan Decor Station and you should be able to craft it there. Notice the little hammer icon next to the recipe? These icons are queues as to where the recipe is crafted or how it is locked.
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When trying to make a barrel of oil the craft button does not appear, what can this be?Īs for the point raised by Johnny1993 I agree with you that this is a natural process of the vanilla game, but it is really a big problem for the progress of skills that depend exclusively on these devices is really annoying stay 20 minutes in front of the forge to raise the skill 1 or 2 levels, but understand that this is something complex to be modified and that the alternative is simple: play extended MOD or vanilla.